Chaos Phantom Deck Breakdown

Main Deck

Book of Moon
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    Mystical Space Typhoon
    Mystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.

      Mirror Force
      Mirror Force
      Mirror Force
      Trap Normal
      Mirror Force

        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

        Main: 55 Extra: 15

        1 cardBlack Luster Soldier - Envoy of the Beginning
        1 cardBlack Luster Soldier - Envoy of the Beginning
        Black Luster Soldier - Envoy of the Beginning
        LIGHT 8
        Black Luster Soldier - Envoy of the Beginning
        • ATK:

        • 3000

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


        1 cardBreaker the Magical Warrior
        1 cardBreaker the Magical Warrior
        Breaker the Magical Warrior
        DARK 4
        Breaker the Magical Warrior
        • ATK:

        • 1600

        • DEF:

        • 1000


        If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


        2 cardChaos Sorcerer 2 cardChaos Sorcerer
        Chaos Sorcerer
        DARK 6
        Chaos Sorcerer
        • ATK:

        • 2300

        • DEF:

        • 2000


        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


        1 cardKycoo the Ghost Destroyer 1 cardKycoo the Ghost Destroyer
        Kycoo the Ghost Destroyer
        DARK 4
        Kycoo the Ghost Destroyer
        • ATK:

        • 1800

        • DEF:

        • 700


        When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


        1 cardMobius the Frost Monarch 1 cardMobius the Frost Monarch
        Mobius the Frost Monarch
        WATER 6
        Mobius the Frost Monarch
        • ATK:

        • 2400

        • DEF:

        • 1000


        When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.


        1 cardSangan
        1 cardSangan
        Sangan
        DARK 3
        Sangan
        • ATK:

        • 1000

        • DEF:

        • 600


        If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


        1 cardSinister Serpent
        1 cardSinister Serpent
        Sinister Serpent
        WATER 1
        Sinister Serpent
        • ATK:

        • 300

        • DEF:

        • 250


        During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


        3 cardThunder Dragon 3 cardThunder Dragon
        Thunder Dragon
        LIGHT 5
        Thunder Dragon
        • ATK:

        • 1600

        • DEF:

        • 1500


        You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


        1 cardTribe-Infecting Virus
        1 cardTribe-Infecting Virus
        Tribe-Infecting Virus
        WATER 4
        Tribe-Infecting Virus
        • ATK:

        • 1600

        • DEF:

        • 1000


        Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


        3 cardDekoichi the Battlechanted Locomotive 3 cardDekoichi the Battlechanted Locomotive
        Dekoichi the Battlechanted Locomotive
        DARK 4
        Dekoichi the Battlechanted Locomotive
        • ATK:

        • 1400

        • DEF:

        • 1000


        FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.


        3 cardGravekeeper's Spy 3 cardGravekeeper's Spy
        Gravekeeper's Spy
        DARK 4
        Gravekeeper's Spy
        • ATK:

        • 1200

        • DEF:

        • 2000


        FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


        2 cardMagician of Faith 2 cardMagician of Faith
        Magician of Faith
        LIGHT 1
        Magician of Faith
        • ATK:

        • 300

        • DEF:

        • 400


        FLIP: Target 1 Spell in your GY; add that target to your hand.


        2 cardNight Assailant
        2 cardNight Assailant
        Night Assailant
        DARK 3
        Night Assailant
        • ATK:

        • 200

        • DEF:

        • 500


        FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


        2 cardBook of Moon 2 cardBook of Moon
        Book of Moon
        Spell Quick
        Book of Moon

          Target 1 face-up monster on the field; change that target to face-down Defense Position.


          1 cardCard Destruction
          1 cardCard Destruction
          Card Destruction
          Spell Normal
          Card Destruction

            Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


            1 cardDelinquent Duo
            1 cardDelinquent Duo
            Delinquent Duo
            Spell Normal
            Delinquent Duo

              Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


              1 cardGraceful Charity
              1 cardGraceful Charity
              Graceful Charity
              Spell Normal
              Graceful Charity

                Draw 3 cards, then discard 2 cards.


                1 cardHeavy Storm
                1 cardHeavy Storm
                Heavy Storm
                Spell Normal
                Heavy Storm

                  Destroy all Spell and Trap Cards on the field.


                  2 cardMind Control 2 cardMind Control
                  Mind Control
                  Spell Normal
                  Mind Control

                    Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                    1 cardMystical Space Typhoon
                    1 cardMystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      2 cardMystik Wok 2 cardMystik Wok
                      Mystik Wok
                      Spell Quick
                      Mystik Wok

                        Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.


                        2 cardNobleman of Crossout
                        2 cardNobleman of Crossout
                        Nobleman of Crossout
                        Spell Normal
                        Nobleman of Crossout

                          Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                          1 cardPot of Greed
                          1 cardPot of Greed
                          Pot of Greed
                          Spell Normal
                          Pot of Greed

                            Draw 2 cards.




                            Tag(s):

                            1 cardSnatch Steal
                            1 cardSnatch Steal
                            Snatch Steal
                            Spell Equip
                            Snatch Steal

                              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                              2 cardUpstart Goblin
                              2 cardUpstart Goblin
                              Upstart Goblin
                              Spell Normal
                              Upstart Goblin

                                Draw 1 card, then your opponent gains 1000 LP.


                                1 cardCrush Card Virus 1 cardCrush Card Virus
                                Crush Card Virus
                                Trap Normal
                                Crush Card Virus

                                  Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.


                                  2 cardLegacy of Yata-Garasu 2 cardLegacy of Yata-Garasu
                                  Legacy of Yata-Garasu
                                  Trap Normal
                                  Legacy of Yata-Garasu

                                    Activate 1 of these effects: ● Draw 1 card. ● Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards.


                                    2 cardMind Crush 2 cardMind Crush
                                    Mind Crush
                                    Trap Normal
                                    Mind Crush

                                      Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                      1 cardMirror Force
                                      1 cardMirror Force
                                      Mirror Force
                                      Trap Normal
                                      Mirror Force

                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                        3 cardRaigeki Break 3 cardRaigeki Break
                                        Raigeki Break
                                        Trap Normal
                                        Raigeki Break

                                          Discard 1 card, then target 1 card on the field; destroy it.


                                          1 cardRing of Destruction
                                          1 cardRing of Destruction
                                          Ring of Destruction
                                          Trap Normal
                                          Ring of Destruction

                                            During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                            3 cardSakuretsu Armor 3 cardSakuretsu Armor
                                            Sakuretsu Armor
                                            Trap Normal
                                            Sakuretsu Armor

                                              When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                              3 cardTrap Dustshoot
                                              3 cardTrap Dustshoot
                                              Trap Dustshoot
                                              Trap Normal
                                              Trap Dustshoot

                                                Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                3 cardDark Balter the Terrible 3 cardDark Balter the Terrible
                                                Dark Balter the Terrible
                                                DARK 5
                                                Dark Balter the Terrible
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1200


                                                "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                2 cardGatling Dragon 2 cardGatling Dragon
                                                Gatling Dragon
                                                DARK 8
                                                Gatling Dragon
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 1200


                                                "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                1 cardKing Dragun 1 cardKing Dragun
                                                King Dragun
                                                DARK 7
                                                King Dragun
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1100


                                                "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                3 cardMaster of Oz 3 cardMaster of Oz
                                                Master of Oz
                                                EARTH 9
                                                Master of Oz
                                                • ATK:

                                                • 4200

                                                • DEF:

                                                • 3700


                                                "Big Koala" + "Des Kangaroo"


                                                1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                Reaper on the Nightmare
                                                DARK 5
                                                Reaper on the Nightmare
                                                • ATK:

                                                • 800

                                                • DEF:

                                                • 600


                                                "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                1 cardRyu Senshi 1 cardRyu Senshi
                                                Ryu Senshi
                                                EARTH 6
                                                Ryu Senshi
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1200


                                                "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                The Last Warrior from Another Planet
                                                EARTH 7
                                                The Last Warrior from Another Planet
                                                • ATK:

                                                • 2350

                                                • DEF:

                                                • 2300


                                                "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                3 cardThousand-Eyes Restrict 3 cardThousand-Eyes Restrict
                                                Thousand-Eyes Restrict
                                                DARK 1
                                                Thousand-Eyes Restrict
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                tcg
                                                Chaos Phantom
                                                5







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